<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-16750242</atom:id><lastBuildDate>Wed, 23 Jul 2008 14:21:49 +0000</lastBuildDate><title>Videogame Workout</title><description/><link>http://videogameworkout.com/</link><managingEditor>noreply@blogger.com (Glen)</managingEditor><generator>Blogger</generator><openSearch:totalResults>111</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-3213908528837159594</guid><pubDate>Mon, 05 May 2008 00:50:00 +0000</pubDate><atom:updated>2008-05-04T20:35:06.564-07:00</atom:updated><title>Rock Band: Learn To Drum!</title><description>&lt;img src="http://www.spong.com/artwork/r/o/rockband248273m.jpg"&gt;&lt;br /&gt;Rock Band is a game for XBox, PS3, and PS2. It's a follow-on to Guitar Hero; all the songs have parts for guitar, bass, vocals, and drums. The great thing about the drums peripheral is that just playing the game &lt;i&gt;actually teaches you drumming&lt;/i&gt;. If you can play this game on the Hard level, you can basically play drums. Which turns out to be a decent workout! At least it was for me - I was tired and had sore arms and shoulders after a few hours of play. I suspect as you get better at drumming you move more efficiently so it's not quite as much exercise for an expert as it would be for a novice, but then you can play faster and fuller rhythms.&lt;br /&gt;&lt;br /&gt;Here's a real drummer playing in Expert mode:&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-poea_QFqzI&amp;amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-poea_QFqzI&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As for me, I can currently get through 41 of the 58 songs in Hard mode. Yesterday I was stuck on Vasoline, so to speak. Green Grass and High Tides is exhausting. Ballroom Blitz is a blast! Go With The Flow is kind of insane. Once Hard level is mastered I'll probably buy a real (albeit still electronic) drum kit and see what I can do with some dynamic range...&lt;br /&gt;&lt;br /&gt;A few links:&lt;ul&gt;&lt;li&gt;Harmonix's &lt;a href="http://blog.wired.com/games/2008/01/rock-band-featu.html"&gt;Top Tips for Drummers&lt;/a&gt;&lt;li&gt;You can buy 3rd-party &lt;a href="http://www.drumpads4rockband.com"&gt;stick-on pads&lt;/a&gt; that dampen the sound a bit and add "springiness".&lt;li&gt;here's &lt;a href=http://xkcd.com/359/&gt;xkcd's take&lt;/a&gt;.&lt;/ul&gt;Plus as a special added bonus - a collection of jokes:&lt;blockquote&gt;Q: What do you call a guy who hangs out with musicians?&lt;br /&gt;A: A drummer.&lt;br /&gt;&lt;br /&gt;Q: How can you tell that there's a drummer at your front door?&lt;br /&gt;A: The knocking gets faster and faster.&lt;br /&gt;A: He doesn't know when to come in.&lt;br /&gt;&lt;br /&gt;Q: What's the difference between a musician and a savings bond?&lt;br /&gt;A: One of them eventually matures and earns money.&lt;br /&gt;&lt;br /&gt;Q: Why is a drum machine better than a drummer?&lt;br /&gt;A: Because it can keep good time and won't sleep with your girlfriend.&lt;br /&gt;&lt;br /&gt;Q: Why do guitarists put drumsticks on the dash of their car?&lt;br /&gt;A: So they can park in the handicapped spot&lt;br /&gt;&lt;br /&gt;Q: How many drummers does it take to change a light bulb?&lt;br /&gt;A: None, they have machines that do that now.&lt;br /&gt;&lt;br /&gt;Q: How do you tell if the stage is level?&lt;br /&gt;A: The drummer is drooling from both sides of his mouth.&lt;br /&gt;&lt;br /&gt;Q: What's the thing you would never hear a drummer says?&lt;br /&gt;A: "Hey guys, why don't we try one of my songs?&lt;br /&gt;&lt;br /&gt;Q: How is a drum solo like a sneeze?&lt;br /&gt;A: You can tell it's coming, but you can't do anything about it.&lt;br /&gt;&lt;br /&gt;Q: How do you get a drummer away from your front door?&lt;br /&gt;A: Pay him for the pizza.&lt;br /&gt;&lt;br /&gt;Q: What do you call a drummer that breaks up with his girlfriend?&lt;br /&gt;A: Homeless.&lt;br /&gt;&lt;br /&gt;Q: What's the difference between a large pizza and a drummer?&lt;br /&gt;A: The pizza can feed a family.&lt;br /&gt;&lt;/blockquote&gt;</description><link>http://videogameworkout.com/2008/05/rock-band-learn-to-drum.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-6243091839752875903</guid><pubDate>Fri, 18 Apr 2008 18:22:00 +0000</pubDate><atom:updated>2008-04-18T11:22:43.591-07:00</atom:updated><title>Cyberwalk: an omnidirectional treadmill</title><description>Cyberwalk is a treadmill-of-treadmills (produced by a German company) that allows someone to physically walk or run any distance in any direction in a virtual world while remaining in a single space. Here's &lt;a href="http://news.bbc.co.uk/2/hi/technology/7346301.stm"&gt;a video&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://gestaltung.fh-wuerzburg.de/blogs/museum_20/wp-content/uploads/2007/04/cyberwalk.jpg"&gt;&lt;br /&gt;&lt;br /&gt;They have a &lt;a href="http://www.cyberwalk-project.org/"&gt;website&lt;/a&gt;. There's a brochure on the project &lt;a href="http://www.cyberwalk-project.org/img/File/CW_Flyer_Final.pdf"&gt;here&lt;/a&gt; (pdf).&lt;br /&gt;&lt;br /&gt;So which would you rather have in your house: a Cyberwalk, or a &lt;a href="http://videogameworkout.com/2005/11/for-gamer-who-has-everything.html"&gt;VirtuSphere&lt;/a&gt;?</description><link>http://videogameworkout.com/2008/04/cyberwalk-omnidirectional-treadmill.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-7098714221052583303</guid><pubDate>Fri, 18 Apr 2008 15:46:00 +0000</pubDate><atom:updated>2008-04-18T09:11:51.417-07:00</atom:updated><title>Wii Fit finally to be released in US</title><description>Wii Fit &lt;a href="http://www.gamingbits.com/content/view/3865/2/"&gt;will finally be available&lt;/a&gt; in the US starting May 19, 2008 for a retail price of $89.99. You can preorder now from amazon.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.techgadgets.in/images/nintendo-wii-fit-1.jpg"&gt;&lt;br /&gt;One blogger successfully used the Japanese version to get in shape and lose weight for his wedding. Here's the &lt;a href="http://www.4colorrebellion.com/archives/2008/04/02/the-great-experiment-wii-fit-%E2%80%93-final-report-or-how-i-lost-10-pounds-in-7-weeks-by-playing-video-games/"&gt;final report&lt;/a&gt; on what he calls The Great Experiment and here are his &lt;a href="http://www.4colorrebellion.com/wii-fit/"&gt;individual weekly reports&lt;/a&gt;.</description><link>http://videogameworkout.com/2008/04/wii-fit-finally-to-be-released-in-us.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-6618574090923385843</guid><pubDate>Fri, 21 Sep 2007 19:04:00 +0000</pubDate><atom:updated>2007-09-21T12:11:59.520-07:00</atom:updated><title>Real-life Donkey Kong</title><description>Here's an attempt to play the first level of Donkey Kong &lt;a href="http://gizmodo.com/gadgets/jackass/real+life-donkey-kong-shows-human-stupidity-in-8-bits-302203.php"&gt;in real life&lt;/a&gt;. Looks like fun!</description><link>http://videogameworkout.com/2007/09/real-life-donkey-kong.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-7530176651565486521</guid><pubDate>Thu, 23 Aug 2007 02:50:00 +0000</pubDate><atom:updated>2007-08-22T19:57:42.473-07:00</atom:updated><title>Arm-wrestling game recalled for breaking arms</title><description>Some games are apparently more &lt;i&gt;vigorous&lt;/i&gt; than others. &lt;a href=http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=9032180&gt;The Story:&lt;/a&gt;&lt;blockquote&gt;Japanese game maker Atlus said on Tuesday that it would remove 150 Arm Spirit arm-wrestling machines from Japanese arcades after three players &lt;b&gt;broke their arms&lt;/b&gt; while wrestling with the machine's mechanized appendage.&lt;br /&gt;&lt;br /&gt;"The machine isn't that strong, much less so than a muscular man," said an Atlus spokeswoman. "Even women should be able to beat it," the company claimed, saying that it would check the machines for malfunctions as "a precaution."&lt;/blockquote&gt;</description><link>http://videogameworkout.com/2007/08/arm-wrestling-game-recalled-for.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-7947081049366475735</guid><pubDate>Thu, 02 Aug 2007 14:09:00 +0000</pubDate><atom:updated>2007-08-02T08:56:31.081-07:00</atom:updated><title>Wii Fit</title><description>Wii Fit is new software for staying in shape with the Nintendo Wii. Here's the 2007 E3 demo reel:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5oNVIcMnZh4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5oNVIcMnZh4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The new controller is tentatively named the "Wii Balance Board". The game is intended to release in Japan Q4 2007, then in the US in the first half of 2008.&lt;ul&gt;&lt;LI&gt;&lt;a href=http://e3nin.nintendo.com/wii_fit.html&gt;official nintendo site&lt;/a&gt;&lt;li&gt;&lt;a href=http://www.gamespot.com/wii/sports/wiifit/news.html?sid=6174327&gt;gamespot review&lt;/a&gt;&lt;/ul&gt;&lt;br /&gt;UPDATE: Here's a &lt;b&gt;parody&lt;/b&gt; version of the same video, courtesy of SarcasticGamer.com:&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_iYBmAVuBns"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_iYBmAVuBns" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2007/08/wii-fit.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-4345912784486919855</guid><pubDate>Thu, 26 Jul 2007 15:27:00 +0000</pubDate><atom:updated>2007-07-26T08:30:13.062-07:00</atom:updated><title>Another take on live-action Pacman</title><description>Not so much "exercise" as "silly", but you gotta love Japanese game shows...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3UhPNUxqaOU"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3UhPNUxqaOU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2007/07/another-take-on-live-action-pacman.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-4882822677077104904</guid><pubDate>Thu, 31 May 2007 10:20:00 +0000</pubDate><atom:updated>2007-06-01T20:27:51.858-07:00</atom:updated><title>Exercise, or the (virtual) puppy gets it!</title><description>Combine the idea of tamigotchi - a virtual pet - with a real-world exercise interface. Wear a step counter and set yourself a daily exercise goal. If you meet the goal, your virtual pet gets healthier. Miss your goal, and your pet gets more sickly and weak. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://infosthetics.com/archives/fishbowl_persuasion2.jpg"&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.ics.uci.edu/~lindtner/documents/Lin_FishNSteps.pdf"&gt;research study&lt;/a&gt; (pdf) used virtual fish in a common fishbowl and standard pedometers whose displays were read using OCR. There are many obvious potential improvements, but it seems like an excellent start at a way to motivate people to achieve any number of goals.&lt;blockquote&gt;a persuasive data visualization that maps a player’s daily foot step count to the growth &amp; activity of an animated virtual character, a fish in a fish tank. the "Fish’n’Steps" application links the size of a fish as the step count, while success in reaching a participant’s daily goal affects its facial expression (e.g. happy, angry or sad). baby fish appear once the upper appearance level is reached.&lt;br /&gt;&lt;br /&gt;some fish tanks also include other players’ fish, to create an environment of both cooperation &amp; competition. in a 14-week study with 19 participants, the game served as a catalyst for promoting exercise &amp; for improving game players’ attitudes towards physical activity. &lt;/blockquote&gt;(ht: &lt;a href="http://infosthetics.com/archives/2007/05/physical_activity_fishbowl.html"&gt;information aesthetics&lt;/a&gt; )&lt;br /&gt;&lt;br /&gt;UPDATE: In the comments, Dani mentions &lt;a href=http://vmigo.com&gt;vMigo&lt;/a&gt;, a virtual dog product where the game controller includes a pedometer and you get "pet points" for taking your virtual dog on walks with you. What a great feature!</description><link>http://videogameworkout.com/2007/05/exercise-or-virtual-puppy-gets-it.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-3196284745347208940</guid><pubDate>Tue, 29 May 2007 09:49:00 +0000</pubDate><atom:updated>2007-05-29T02:57:57.164-07:00</atom:updated><title>Human Tetris!</title><description>There's a Japanese game show in which contestants must quickly contort themselves to fit through a hole in an approaching wall. Fail to fit properly and you'll get pushed into the water! Here's a video instruction:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v1BrWotmalc"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v1BrWotmalc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And a late round of play:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xdZVik6s-bI"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xdZVik6s-bI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's not very aerobic, but seems like it could do wonders for one's flexibility. Several more video examples &lt;a href=http://www.japanprobe.com/?p=1849&gt;here&lt;/a&gt;.</description><link>http://videogameworkout.com/2007/05/human-tetris.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-8297941954297101128</guid><pubDate>Tue, 01 May 2007 21:55:00 +0000</pubDate><atom:updated>2007-05-01T15:05:39.319-07:00</atom:updated><title>More schools adopting exercise games</title><description>The New York Times just had a good &lt;a href="http://www.nytimes.com/2007/04/30/health/30exer.html"&gt;article&lt;/a&gt; on the continuing trend, with comments by educators and parents in several states:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Dance Dance Revolution [is] the latest weapon in the nation’s battle against the epidemic of childhood obesity. While traditional video games are often criticized for contributing to the expanding waistlines of the nation’s children, at least several hundred schools in at least 10 states are now using Dance Dance Revolution, or D.D.R., as a regular part of their physical education curriculum.&lt;br /&gt;&lt;br /&gt;Based on current plans, more than 1,500 schools are expected to be using the game by the end of the decade. [...]&lt;br /&gt;&lt;br /&gt;“Traditionally, physical education was about team sports and was very skills oriented,” said Chad Fenwick, who oversees physical education for the Los Angeles Unified School District, where about 40 schools now use Dance Dance Revolution. “What you’re seeing is a move toward activities where you don’t need to be so great at catching and throwing and things like that, so we can appeal to a wider range of kids.” [...]&lt;br /&gt;&lt;br /&gt;As a result of a partnership among West Virginia’s Department of Education, its Public Employees Insurance Agency and West Virginia University, the state has committed to installing the game in all 765 of its public schools by next year. Almost all of its 185 middle schools already use it.&lt;br /&gt; &lt;/blockquote&gt;</description><link>http://videogameworkout.com/2007/05/more-schools-adopting-exercise-games.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-3988417431836590423</guid><pubDate>Tue, 20 Feb 2007 02:31:00 +0000</pubDate><atom:updated>2007-02-19T18:41:07.261-08:00</atom:updated><title>Maya's sequel is back in the works!</title><description>According to a recent &lt;a href=http://www.forum.yourselffitness.com/shwmessage.aspx?ForumID=10&amp;MessageID=36777&gt;posting&lt;/a&gt; to the Yourself!Fitness discussion board, the long-delayed next installment of the franchise, &lt;a href=http://videogameworkout.com/2006/03/yourselffitness-lifestyle.html&gt;Yourself!Fitness Lifestyle&lt;/a&gt;, is back on track. Full details to be released "soon". Hurray!&lt;br /&gt;&lt;br /&gt;Here's the full announcement:&lt;blockquote&gt;Dear faithful Yourself!Fitness customers,&lt;br /&gt;&lt;br /&gt;The responDESIGN Team wishes all the fans of Maya and Yourself!Fitness a happy and healthy Valentine's Day!&lt;br /&gt;&lt;br /&gt;We are as excited as ever about the future of fitness gaming and are looking forward to a bright future for Maya and the Yourself!Fitness brand of fitness products.&lt;br /&gt;&lt;br /&gt;We have inventory of our Yourself!Fitness for the Xbox, Playstation 2 and PC, as well as many of the accessories you've asked for like the Y!F Stability Ball, Y!F Water Bottles and more.&lt;br /&gt;&lt;br /&gt;We are working on the next Yourself!Fitness title called Y!F Lifestyle to be released on the new game consoles and the PC. Y!F Lifestyle has many of the new features that you asked us to create and we will be releasing the details for this new product soon!&lt;br /&gt;&lt;br /&gt;Please stay tuned for more great fitness gaming products from your friends at responDESIGN and Yourself!Fitness.&lt;br /&gt;&lt;br /&gt;Sincerely,&lt;br /&gt;The responDESIGN/Yourself!Fitness Team.&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;maya&lt;br /&gt;&lt;/blockquote&gt;</description><link>http://videogameworkout.com/2007/02/mayas-sequel-is-back-in-works.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-6503345141806812712</guid><pubDate>Tue, 06 Feb 2007 09:07:00 +0000</pubDate><atom:updated>2007-02-06T01:11:48.334-08:00</atom:updated><title>Action Videogames Improve Eyesight</title><description>From &lt;a href="http://pressesc.com/01170741599_"&gt;this article&lt;/a&gt;:&lt;blockquote&gt;Video games that contain high levels of action, such as Unreal Tournament, can actually improve your vision, according to a group of Researchers at the University of Rochester.&lt;br /&gt;&lt;br /&gt;In an article to be published in Psychological Science, they have shown that people who played action video games for a few hours a day over the course of a month improved by about 20 percent in their ability to identify letters presented in clutter—a visual acuity test similar to ones used in regular ophthalmology clinics.&lt;br /&gt;&lt;br /&gt;In essence, playing video game improves your bottom line on a standard eye chart.&lt;/blockquote&gt;</description><link>http://videogameworkout.com/2007/02/action-videogames-improve-eyesight.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-3879860408870719932</guid><pubDate>Sat, 03 Feb 2007 00:04:00 +0000</pubDate><atom:updated>2007-02-02T16:06:52.009-08:00</atom:updated><title>Conan O'Brien beats Serena Williams at Wii Tennis</title><description>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mhGi0F3ms5w"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mhGi0F3ms5w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2007/02/conan-obrien-versus-serena-williams-at.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-3633651148804348241</guid><pubDate>Fri, 02 Feb 2007 21:42:00 +0000</pubDate><atom:updated>2007-02-02T13:54:11.617-08:00</atom:updated><title>Time: "Is the Wii Really Good for Your Health?"</title><description>Time magazine recently posted an excellent &lt;a href="http://www.time.com/time/business/article/0,8599,1584697,00.html"&gt;article&lt;/a&gt; on videogame fitness, focusing mainly on the Wii but also bringing in a variety of related articles and scientific findings on using videogames as exercise or rehabilitative therapy. &lt;blockquote&gt;Not only have some gamers started turning the Wii and other similar active gaming consoles into a new form of exercise, but medical researchers are touting their health potential for more than just weight loss. A research team at the University of Toronto is developing a "&lt;a href="http://www.news.utoronto.ca/bin6/070110-2859.asp"&gt;therapeutic video game&lt;/a&gt;" to treat children who suffer from hemiplegic cerebral palsy, a condition that can partially paralyze one side of the body. If the children regularly use their weaker side, their motor function can improve. The problem is getting the children to do so outside of therapy sessions. Active video games might do the trick, thought William Li, an undergraduate engineering student at the University of Toronto who is conducting research at the university's Bloorview Kids Rehab teaching hospital.&lt;br /&gt;&lt;br /&gt;[...]&lt;br /&gt;&lt;br /&gt;But weight loss is still probably the biggest health benefit the Wii will have for users. Active video games like the Wii can fight child obesity, according to a &lt;a href="http://pediatrics.aappublications.org/cgi/content/abstract/118/6/e1831?fulltext=Lorraine+Lanningham-Foster"&gt;report&lt;/a&gt; published by the Mayo Clinic in the January issue of Pediatrics. In that study, researchers found that children burned three times as many calories playing "active" video games versus playing traditional hand-held video games. Because the study was done before the Wii debuted, researchers tested Sony's EyeToy and Microsoft's Xbox. But Lorraine Lanningham-Foster, the report's lead researcher, expects the Wii to have the same effect. "If children are up moving around versus sitting down, then they're going to burn more calories," she says. &lt;br /&gt;&lt;/blockquote&gt;Also, our previously-mentioned Mickey DeLorenzo has signed a deal on a book tentatively titled &lt;i&gt;The Wii Workout&lt;/i&gt;. Read the whole &lt;a href=http://www.time.com/time/business/article/0,8599,1584697,00.html&gt;thing&lt;/a&gt;.</description><link>http://videogameworkout.com/2007/02/time-is-wii-really-good-for-your-health.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-7344445695048760962</guid><pubDate>Wed, 24 Jan 2007 22:46:00 +0000</pubDate><atom:updated>2007-01-24T18:58:59.873-08:00</atom:updated><title>Live-Action BomberMan!</title><description>This is seriously &lt;a href=http://www.thelastboss.com/post.phtml?pk=2038&gt;cool&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="318" width="390"&gt; &lt;param name="allowScriptAccess" value="sameDomain"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=16477"&gt;&lt;/param&gt; &lt;param name="quality" value="high"&gt;&lt;/param&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=16477" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="318" width="390"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In a large empty room, an overhead fisheye lens identifies players by the color of their caps and roughly maps human movement to game character movement. What other games would this interface work well for? Frogger? Donkey Kong? Pac Man?</description><link>http://videogameworkout.com/2007/01/live-action-bomberman.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-1338816958342403738</guid><pubDate>Fri, 19 Jan 2007 03:13:00 +0000</pubDate><atom:updated>2007-01-18T20:00:28.148-08:00</atom:updated><title>ArsTechnica on Videogame Fitness</title><description>Arstechnica has a good feature article called &lt;a href=http://arstechnica.com/articles/culture/gettingfit.ars&gt;Gaming your way into better shape&lt;/a&gt;. The writer tried DDR, Yourself!Fitness, EyeToy!Kinetic, and Wii.&lt;br /&gt;&lt;blockquote&gt;I knew I wanted to try Dance Dance Revolution; it's the game that gave me this unholy idea in the first place. I've played the game before and knew that I wanted the newest version with an official Konami pad. One copy of Dance Dance Revolution Extreme 2 with a pad, $60—check. I'll treat myself to a nice aftermarket pad if I stick with it.&lt;br /&gt;&lt;br /&gt;For the second game I decided on Yourself!Fitness, and I'd be lying if I said I didn't take into account the fact that the girl on the cover was pretty hot. Our own Dr. Gitlin recommends it highly. It was hard to find: it seems to be out of print and none of my local stores had it used. I found it at Overstock.com for $40.&lt;br /&gt;&lt;br /&gt;I wanted to stay away from anything too expensive and needing a lot of hardware, so specialized fitness equipment for consoles is out. At that point you might as well join a gym for the cost. But this does need to be fun, so for my third game I decided on EyeToy Kinetic, a Nike-endorsed fitness game that uses the EyeToy to put your image into the game and uses your own movements to interact with the images on the screen.&lt;br /&gt;[...]&lt;br /&gt;Total price: $150 for three games and two pieces of hardware.&lt;/blockquote&gt;By the end, the Fearless Writer lost about 20 pounds from DDR and Yourself!Fitness. He had trouble getting Kinetic to work reliably and didn't find Wii sufficiently intense to be interesting. Read the whole &lt;a href=http://arstechnica.com/articles/culture/gettingfit.ars&gt;thing&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In the comments, I found &lt;a href=http://www.ddr-diet.com/&gt;DDR-diet.com&lt;/a&gt;, a daily log of yet another blogger's attempt to lose weight with DDR.</description><link>http://videogameworkout.com/2007/01/arstechnica-on-videogame-fitness.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-1756830605089566272</guid><pubDate>Wed, 17 Jan 2007 01:07:00 +0000</pubDate><atom:updated>2007-01-16T17:38:04.690-08:00</atom:updated><title>The Wii Workout</title><description>The protocol is: play Wii 30 minutes a day for 30 days. &lt;a href=http://wiinintendo.net/2007/01/15/wii-sports-experiment-results/&gt;this guy&lt;/a&gt; seems to have been first to complete. Here's a nice time-lapse sampling the movement that produced quite a nice end result:&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/F3vmRcS71NY"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/F3vmRcS71NY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Tom Coffee is also doing the Wii Workout with amusing commentary at his site &lt;a href=http://spillingcoffee.com/&gt;Spilling Coffee&lt;/a&gt;. He's lost 10 pounds in the first two weeks. Tom's doing an interesting variation: he plays Wii using &lt;i&gt;wrist weights&lt;/i&gt; to increase the workout. That seems like a high injury risk but it would depend on the game and how hard you're playing it.&lt;br /&gt;&lt;br /&gt;As for me: I'm no longer wearing a sling and my shoulder is "stable", but I don't yet have full range of motion so I can't get in on the action. Also, I still have no Wii. But give me a few more weeks of healing and then I'll see about doing some Wiihabilitation...</description><link>http://videogameworkout.com/2007/01/wii-workout.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-7532817896258912753</guid><pubDate>Sat, 13 Jan 2007 20:35:00 +0000</pubDate><atom:updated>2007-01-13T12:40:06.040-08:00</atom:updated><title>Scale Walls Like a Videogame Character</title><description>If the Prince of Persia competed on Japanese game shows, this is what it would look like...&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zU6-42QL7NE"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zU6-42QL7NE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2007/01/scale-walls-like-videogame-character.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-2843780202315404079</guid><pubDate>Sat, 06 Jan 2007 21:27:00 +0000</pubDate><atom:updated>2007-01-06T13:32:17.862-08:00</atom:updated><title>Shangri-la Diet on CBC</title><description>This news video does a nice job summarizing Seth Robert's Shangri-La Diet:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hR33LNwgGIc"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hR33LNwgGIc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2007/01/shangri-la-diet-on-cbc.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-6906761056618669400</guid><pubDate>Fri, 05 Jan 2007 10:40:00 +0000</pubDate><atom:updated>2007-01-05T02:51:44.948-08:00</atom:updated><title>Call me "Lefty!"</title><description>So: why no recent posts?&lt;br /&gt;&lt;br /&gt;One month ago today, on my way to a &lt;a href=http://www.templeofpoi.com/index.php&gt;firespinning&lt;/a&gt; rehearsal at the Palace of Fine Arts, &lt;b&gt;I tripped and fell&lt;/b&gt;. I had been running and a little overloaded - carrying a big can of fuel in my right hand and a bucket of poi materials in my left, which somehow caused me to land without much ability to successfully block or deflect the impact. Landing badly, I bumped my head and &lt;b&gt;broke my collarbone&lt;/b&gt;. Officially, I have a "closed, displaced, mid-clavicular fracture".&lt;br /&gt;&lt;br /&gt;Another firespinner took me to the nearest emergency room he could find, the Kaiser on Geary, a land where everyone is competent and friendly and even the ER doctors are &lt;a href=http://www.permanente.net/homepage/doctor/vivianreyes/&gt;adorable&lt;/a&gt;. (I should break bones more often!)&lt;br /&gt;&lt;br /&gt;I am currently wearing an immobilization splint that keeps my right arm pinned to my side. I'm supposed to move that arm as little as possible for about 6 weeks to let it heal.  Took the first couple weeks off work, mostly staying at home watching DVDs, napping, taking pills for pain and inflammation.&lt;br /&gt;&lt;br /&gt;Surprisingly difficult tasks with minimal use of the dominant arm:&lt;UL&gt;&lt;LI&gt; Tying shoes. (trick: give up and buy shoes that don't lace.)&lt;LI&gt; Putting on a belt. (trick: put the belt on the pants first, then put on the pants.&lt;LI&gt; Putting on pants. (wear something loose and avoid button-fly)&lt;LI&gt; Changing a shirt and reassembling the sling with &lt;i&gt;no shoulder movement&lt;/i&gt;.&lt;LI&gt; Eating! (I can now use chopsticks with my left hand! Almost!)&lt;LI&gt; Blogging!&lt;LI&gt; Sleeping!&lt;/UL&gt; Since I cannot tie my shoes while wearing them, I bought some fine italian loafers. To avoid overloading the &lt;i&gt;other&lt;/i&gt; shoulder on small errands, I bought a folding shopping cart from The Container Store. In some ways it's actually been fun - figuring out from first principles how to accomplish basic tasks in unfamiliar ways. Like a baby learning to walk, I can take pride in accomplishments that in any other context would seem trivial.&lt;br /&gt;&lt;br /&gt;The firespinning show went on without me - I watched from the sidelines. (there'll be another in the spring.) This will have been 6 weeks (minimum!) in which I don't spin and don't play guitar and do very little exercise. Even reading isn't very comfortable. Watching Netflix disks from the couch is about my speed - get comfy and sit perfectly still for hours, patiently letting the bones heal. (The first season of "24" is excellent.) Napping is good, too.&lt;br /&gt;&lt;br /&gt;I miss playing guitar. I miss social interaction. I miss spinning. I'll have a lot of catching up to do once I heal. But all things considered, I'm not doing too badly.&lt;br /&gt;&lt;br /&gt;Blogging will likely remain infrequent. For a while.&lt;br /&gt;&lt;br /&gt;(cross-posted to &lt;a href=http://blogjack.net&gt;Blogjack.net&lt;/a&gt;.)</description><link>http://videogameworkout.com/2007/01/call-me-lefty.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-2267378789456312034</guid><pubDate>Thu, 30 Nov 2006 11:20:00 +0000</pubDate><atom:updated>2006-11-30T03:24:12.243-08:00</atom:updated><title>Live-Action Tekken</title><description>If fighting arcade games were real, this is what it might look like.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/83GPDws30F4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/83GPDws30F4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://videogameworkout.com/2006/11/live-action-tekken.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-8892895327669995198</guid><pubDate>Sun, 26 Nov 2006 04:29:00 +0000</pubDate><atom:updated>2006-11-25T20:36:42.490-08:00</atom:updated><title>When Videogames Hurt</title><description>The Nintendo Wii was released last weekend. Here's a good Wall Street Journal article on &lt;a href=http://online.wsj.com/public/article/SB116441076273232312-IHR8Xf3YEG61QlW0e7hA_kHAA8w_20061224.html?mod=tff_main_tff_top&gt;wii-related injuries&lt;/a&gt;&lt;blockquote&gt;The new console has been wildly successful, selling out at stores and winning high marks from critics and game buffs. But as players spend more time with the Wii, some are noticing that hours waving the game's controller around can add up to fairly intense exertion -- resulting in aches and pains common in more familiar forms of exercise. They're reporting aching backs, sore shoulders -- even something some have dubbed "Wii elbow."&lt;br /&gt;&lt;br /&gt;"It's harder than playing basketball," says Kaitlin Franke, a 12-year-old from Louisville, Ky. She has been camped out in front of her family's TV, fine-tuning her bowling motion and practicing boxing footwork in two of the Wii's games. Almost immediately, she says, her right arm started to feel numb.&lt;br /&gt;&lt;br /&gt;In Rochester, Minn., Jeremy Scherer and his wife spent three hours playing tennis and bowling, two of the games included with the Wii. Mr. Scherer says he managed to improve his scores -- at the cost of shoulders and back that were still aching the next day. "I was using muscles I hadn't used in a while," says Mr. Scherer, a computer programmer who describes himself as "not very active." Mr. Scherer is vowing nightly "Wii workouts" to get in better shape.&lt;/blockquote&gt;</description><link>http://videogameworkout.com/2006/11/when-videogames-hurt.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-6390636917070129416</guid><pubDate>Tue, 21 Nov 2006 21:53:00 +0000</pubDate><atom:updated>2006-11-21T14:49:05.679-08:00</atom:updated><title>GameCycle - Videogaming as Upper-Body Rehabilitation</title><description>From the name, I had been assuming the &lt;a href=http://www.3rivers.com/gamecycle.php&gt;GameCycle&lt;/a&gt; was yet another pedal-powered game controller. Nope! It's actually quite nifty. GameCycle is a &lt;strong&gt;hand-driven&lt;/strong&gt; pedal controller that lets the user determine forward motion and steer using just the upper body. Wheelchair-bound gamers use it in therapy to play driving games.&lt;br /&gt;&lt;img src="http://www.3rivers.com/img/Picture-11-04-2005-022-web4.jpg"&gt; &lt;img src="http://www.3rivers.com/img/GameCycle_round.jpg"&gt;&lt;br /&gt;&lt;blockquote&gt;"In the clinic, the GameCycle is used by people who have experienced &lt;b&gt;stroke, traumatic brain injury, spinal cord injury, spina bifida, and other neurological disorders or diseases of the spine&lt;/b&gt;."&lt;p&gt;&lt;br /&gt;"Fitzgerald and her colleagues (2004) compared exercising with an arm ergometer (without a videogame) to exercising with the GameCycle (arm ergometer with videogame). Fitzgerald found that although metabolic data indicated that more calories were being expended while using the GameCycle (compared with the standard arm ergometer), research participants did not perceive greater exertion. In other words, participants were exercising harder with the GameCycle, but did not feel it or realize it."&lt;/blockquote&gt;Videogame-based therapy at its best. More &lt;a href=http://www.3rivers.com/gamecycle.php&gt;here&lt;/a&gt; and &lt;a href=http://www.3rivers.com/gamecycle_research.php&gt;here&lt;/a&gt;.</description><link>http://videogameworkout.com/2006/11/gamecycle-videogaming-as-upper-body.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-116312144886816864</guid><pubDate>Fri, 10 Nov 2006 00:59:00 +0000</pubDate><atom:updated>2006-11-09T17:20:39.663-08:00</atom:updated><title>Rollerman: Move Like a Videogame Character</title><description>In much the same goofy vein as Powerisers, here's a suit that allows rolling movement in almost any position, even down stairs, at speeds of up to 60 mph. Start with a pair of rollerblades with pads and then just keep adding &lt;i&gt;more&lt;/i&gt; wheels and armor until you're nothing but one big machine for movement.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IVrlA3-f29g"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/IVrlA3-f29g" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;blockquote&gt;Frenchman Jean-Yves Blondeau first conceived of his plastic Buggy Rollin' suit in 1994, while he was a student at Olivier de Serres design school, in Paris. But the invention, which allows a wearer to top 60 miles per hour while maintaining any position found in the Kama Sutra, didn't exactly catch fire with consumers. Not one to give up, Blondeau recently refined the suit to a stripped-down 31-wheel version and developed his own playbook of moves, like the Zaphial (rolling flat on your back with all four limbs pointed straight up) and the Smooth Buggy Dog (three limbs on the ground and one rolling along a wall). &lt;/blockquote&gt;This french-only clip gives a better sense of how the suit is put together:&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/36jYmPNRTec"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/36jYmPNRTec" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;This guy would fit right in as a James Bond villain...</description><link>http://videogameworkout.com/2006/11/rollerman-move-like-videogame_09.html</link><author>noreply@blogger.com (Glen)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-16750242.post-116210093249454921</guid><pubDate>Sun, 29 Oct 2006 05:02:00 +0000</pubDate><atom:updated>2006-10-28T22:49:53.436-07:00</atom:updated><title>Tetris Weightlifting</title><description>Take two pulldown handle grips. Add a small "rotate" thumb button to each grip. Pull the right handle down to move the tetris object to the right, pull the left handle down to move it left, pull both handles to drop the object faster. Adjust the weight bucket and the required pull distance as needed to make the game challenging. You've got a serious workout &lt;a href="http://www.tetrisweightlifting.com/howitworks.php"&gt;game&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src=http://www.tetrisweightlifting.com/images/demo-neutral.png&gt; &lt;img src=http://www.tetrisweightlifting.com/images/demo-right.png&gt; &lt;img src=http://www.tetrisweightlifting.com/images/demo-down.png&gt; &lt;img src=http://www.tetrisweightlifting.com/images/demo-field-start.gif&gt;  &lt;img src="http://www.timtucker.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=3851&amp;g2_serialNumber=2"&gt;&lt;br /&gt;&lt;br /&gt;This isn't just a wacky idea; it's a wacky idea with a &lt;a href=http://www.timtucker.com/gallery/main.php?g2_itemId=3839&gt;prototype&lt;/a&gt;, tested and functional. The control software is open source, so have at it!&lt;br /&gt;&lt;br /&gt;It's a great idea for a controller, but I'm not sure tetris is the best game to demonstrate the concept. Given the same control set, I think I'd make a parachuting game. Or if we have to stick with old-school 2D graphics, &lt;b&gt;what about Lunar Lander&lt;/b&gt;? Make the controllers return analog values instead of on/off. Given a right and left jet, pulling one cord more than the other turns the craft, pulling both chords equally applies central thrust to slow the craft, and within the allowable movement range the further you pull down, the more the rocket slows the ship. Yessss!&lt;br /&gt;&lt;br /&gt;Somebody call Konami. Have my people and your people set up a meeting; we'll do lunch.</description><link>http://videogameworkout.com/2006/10/tetris-weightlifting.html</link><author>noreply@blogger.com (Glen)</author></item></channel></rss>